Antonio Vega Ramirez, current research assistant in Hiroshima University. Originally from Guanajuato, Antonio received a MSE in Cybernetic Systems from Hiroshima University and a BA in Telecommunications and Electronics Engineering from Guanajuato University. I'm working under the supervision of Professor Kurita in the development of new soft exoskeletons and human augmentation technology.
Currently user of Ubuntu and Mac OS
Currently studying web design
Experience with Python, C# and JS
Current user of Github, Visual Studio, Atom and Travis
This study presents the design of a system and methodology for reducing risk of locomotive syndrome among the elderly through the delivery of real-time at-home exercise assistance via intensity modulation of a soft exoskeleton in addition with a VR supporter coach.
Check it outThis project is an improving of the previous work "A soft exoskeleton jacket for human motion interaction" but now implemented in a VR interface to provide a more inmersive experience to the users generating different gestures with a soft exoskeleton.
Check it outThis project measure how an VR enviroment can affect the user emotions derivated of the changes in biosignals as skin resistance, heart rate and skin temperature.
Check it outThis work proposes to use an assist device to augment the human motion feeling of one person applied to a second person using it as an avatar.
Check it outSimpleOpenNI is a very powerfull library to use Kinect V1, now updated to use it with Kinect V2, with Processing language and do user detection and skeleton tracking, currently I'm bringing support.
Check it outMuscleBlazer is a game using pneumatic gel muscles to generate the feeling of been hitted by the shoot of the opponent, currently we are developing a VR enviroment.
Check it out in Youtube